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There's a thorough number of sword, dagger and bow attacks to master and upgrade. Of course Talion has a collection of melee strikes in his arsenal. The sense of empowerment is just awesome. About halfway through my time with the game I began to realize just how powerful I was becoming, and started to gradually change my strategy from stealth to offensive. The progression of character improvement is really fair and satisfying. This allows you to design your own campaign against Sauron's army - corrupting it from within and pitting ambitious soldiers against one another. Talion can "brand" Captains and Warchiefs and have them betray their hierarchy.
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It makes the enemies so realistic and feel so important that you take pride in strategically taking them down. When our swords clanked again, he said something to the effect of, "That'll be the last time you set me aflame!" All I could do was think: "Oh man, this guy remembers I set him on fire the last time we met! He is clearly not happy about that at all!"Īnd that's why Shadow of Mordor is so much fun.
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He had retreated like a coward, likely because I blew up a nearby camp fire that burned him pretty badly. I approached an Uruk captain I had previously engaged with earlier in the game. When a clash doesn't go your way, meaning your opponent retreated or killed you, he'll remember the last time you battled and will likely reference it at the start of your next fight. It's a great effect that reinforces the magnitude of your foes. When one emerges, the entire stronghold will chant his name (and you can hear it coming from the DualShock 4 speaker if you play on PS4). Warchiefs even have bodyguards that protect them inside a stronghold.
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When you encounter a Captain or Warchief, the game interjects seamless exposition to acquaint you with the enemy.
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